r/WC3 • • 6d ago

After Warcraft 3's first new campaign in 23 years, let's normalize releasing new DLC for ancient RTS games

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761 Upvotes

r/WC3 • • 5d ago

https://warcraft-gym.com/

118 Upvotes

I am pleased to announce we have completely revamped the Warcraft Gym website.  Totally new look with totally new features to help facilitate learning for new players and to display gym events.

https://warcraft-gym.com/

Some of the new features include:
- A build order section where anyone can submit builds!   You can upload a replay (including of pros) and the build will auto generate with the timings, food, and actions.   https://warcraft-gym.com/learn/builds

- A creep route section where players can easily provide creep routes for new and veteran players.  Just click on the map where you would creep, write a few notes on what hero and units to use/what creeps to kill and submit! https://warcraft-gym.com/learn/creep-routes

- A build order overlay for new players.  If we get builds with time stamps (easily autogenerated from replays) the steps will light up on the overlay  for new players to easily follow it and learn. 

- A  totally revamped Gym newbie league section of the website.  New pages, more stats.  This is still a work in progress before the new GNL season.

- And more.  Go look for yourself!

And we still want to do more.  We want to help new players learn more.  We want to run more community events.  We need your guys help.  The best way to help is to please submit builds or creep routes!  It is super simple but goes a long way in helping retain and train new players.

I hope to have more announcements in the near future about tourneys.  We are working on a backend app that will help streamline GNL and other future tourneys. 

If you would like to help with anything let me know.

Finally a huge thanks to Degrand (who did alot of the front end side of things you see)  and thanks (who did alot of the backend things).  And of course eashibby  for being the one starting us down this path and contributing in a multitude of ways.

we just went live if its a white background for you that is still the old site. your cache needs to catch up and check back in in like a day.


r/WC3 • • 5d ago

Question / Help Contacting Happy for a favour?

18 Upvotes

Would anyone let Happy know to update his Warcraft 3 VOD archive on twitch to the latest please?

Hello, I usually watch Happy’s Warcraft 3 content whenever I have some free time, since I can’t really watch him live because of my schedule. I noticed that his latest VOD is from 17 days ago (at the time of this post), and there haven’t been any new uploads since then.

I tried contacting him through X, but he doesn’t allow DMs. I also don’t want to subscribe just to send him a message about this, especially since it costs lots of money in my region and I'm kind of broke right now.

So, if anyone here has a way to let him know, I’d really appreciate it. I just want to catch up on his recent Warcraft 3 games when I have time.

Thanks!


r/WC3 • • 4d ago

Need help analyzing replays ^^

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0 Upvotes

r/WC3 • • 5d ago

Technical / Bug / Support I patched Proton/Wine to make W3Champions usable on Linux

42 Upvotes

TL;DR: I got tired of waiting for the native Linux W3C client, so I patched Proton/Wine to make the current client work properly. The periodic simulation stutters are gone, join issues are fixed, custom lobbies no longer have long delays, and the disappearing cursor after games is fixed too.

The biggest problem was W3Champions doing a lot of memory scanning through VirtualQueryEx. Under Wine, that created a ton of cross-process overhead and repeated APC interruptions in Warcraft III, which was behind the periodic simulation stutter.

Since W3C is closed-source, I fixed it on the Wine side by adding a shared-memory query path so most of those requests can be answered without interrupting the game process.

While debugging all of this, I also fixed a Schannel/TLS issue related to join bugs, the Wine input-state issue behind the disappearing cursor, and a few smaller W3C/FLO compatibility problems.

At this point matchmaking is working reliably for me, custom games work, the stutter is gone, and the cursor issue is fixed.

Proton Build:

https://github.com/davex32/proton-ge-w3c

Two extra things you need to do on top of the normal setup:

  • enable Launch Warcraft III from Battle.net in W3C
  • add W3C_SHARED_QUERY=1 to the environment variables to enable the shared-query stutter fix

I’m not affiliated with W3Champions, and I’m not a regular Proton/Wine contributor. I just wanted to play Warcraft on Linux and somehow ended up spending about a week of my free time wrestling with this hellscape =)

If anyone else on Linux tests it, let me know whether it fixes the same issues for you. I can’t really promise much installation/support time, but feedback on whether the build works is useful.


r/WC3 • • 5d ago

Discussion A few words about the animations in the new graphics

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9 Upvotes

r/WC3 • • 6d ago

News / Patch We did it Reddit! Ogre Asses Are FREE!

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887 Upvotes

r/WC3 • • 5d ago

Looking for high-quality scans/photos of the original Warcraft III manual and inserts

5 Upvotes

Hi everyone!

I'm looking to recreate the original physical documentation that came with Warcraft III for my personal collection.

I'm specifically looking for high-resolution scans or photographs of the original manual and the other papers/inserts that came inside the game box, like the ones shown in the reference photo.

I'd like to print a copy for my own collection, so I'm mainly interested in scans that are:

  • High resolution
  • Straight and not heavily distorted
  • Complete (front/back and all pages)
  • Ideally at 300 DPI or higher

I already have the game itself; I'm just missing the original printed documentation.

If anyone has scans, photos, or knows where I could find them, I'd really appreciate it!

Thanks!

Example im looking for:
https://imgur.com/a/2vP5PyX


r/WC3 • • 6d ago

Cloud saves

18 Upvotes

Dear Brad Chan,

Please implement cloud save function into WC3 Reforged.

It really frustrating to have mandatory internet connection for campaign without any benefits of online services. At leas let us transfer last 3 saves between our devices.


r/WC3 • • 6d ago

News / Patch NEW Warcraft 3 3.0 PTR Patch Comparison 👀 Looks like the grass texture isn't where they stop!

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86 Upvotes

If they go on like this we'll have the perfect REMAKE for WC3 in a year or less.

Lok'tar!


r/WC3 • • 6d ago

Why is new menu music so loud

5 Upvotes

I wanted to change new menu to older ones but I can't seem to find it in options, the music is BLARING compared to normal game, let alone older menus.


r/WC3 • • 6d ago

WC3 Battle.net installer with optional Reforged and Definitive Edition graphics

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42 Upvotes

r/WC3 • • 7d ago

PSA: The upcoming Patch will invalid your save files! Finish Act progress in Campaign this weekend if you can

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103 Upvotes

r/WC3 • • 6d ago

Meta-analysis of Warcraft 3 4v4 RT after Patch 3.0 (Sept 2026)

3 Upvotes

It's been awhile since I've seen a great post about 4v4 RT.

I've been playing 4v4 RT many hours every day since the release of 3.0.

I also happen to be the greatest 4v4 RT player of all time (fr fr no cap).

Thus I shall present to you, my meta-analysis of 4v4 RT after patch 3.0, September 2026 edition.

In truth, I’m writing this post mainly to bring attention to my previous post - UPDATE THE MOTHERFCKING MAP POOL CHAD CHAN, I MEAN BRAD CHAN. WE BNET PLAYERS HAVE BEEN PLAYING THE SAME FCKING MAPS FOR 2 YERAS. YOU CAN DEVELOP A 30-HOUR CAMPAIGN, BUT YOU CAN’T UPDATE THE F*CKING MAP POOL?

Chad Chan, I mean, Brad Chan, please, if you read this post, please, you’re the greatest Chad I know, I mean Brad - please update the map pool.

Now let’s get into it.

Meta-analysis of 4v4 RT, patch 3.0, September 2026, edition

Orc - The Gigachad of 4v4 RT

Orc is currently simply the best race for 4v4 RT. In fact, it’s not just the best, it’s a necessity to have an orc on your team to win a 4v4 RT game with a competitive lobby.

The main reason comes down to a few significant changes to the race over the past few years:

  • Reinforced burrows available at tier 2 in 1.30.0
  • Hh/berserker buffs in 1.30.0
  • Blademaster illusion buff in 1.35.0
  • Witch doc heal wards buffs in 2.0.2 (wards became magic-immune)
  • Tauren buff in 2.0.2

These buffs come together to make one particular orc strat incredibly powerful, and that is BM/SH/TC hh docs

On top of that, orc also has:

  • Shaman for bloodlust, the most powerful buff in the game
  • Kodo beast for +20% damage on EVERYTHING, like why does orc even have this
  • Best towers (with reinforced and spikes) and anti-lame base
  • Bats that counter any and all air
  • Best late game expo (tiny great hall lol, why does this item exist again)

In competitive 4v4 RT games, having an orc is not a nice-to-have, it’s an absolute requirement.

Without orc, you won’t have docs for heal wards and you won’t have bats to counter gyros.

Orc simply has the tools that other races don’t have, and it doesn’t fear the stuff that other races have. Another orc bat/raider lame? I’ll just make a few watch towers and get spikes. Mass gyros? I’ll mass bats. Mass wyrms? Just play standard hh casters with some bats.

Orc is currently the gigachad of 4v4 RT, and there is no competition.

UD - Rash wyrms and snipe heroes bruh

UD in 4v4 RT basically has one mission - get wyrms.

Why? Cause wyrms got a HUGE buff in 2.0.2, specifically for 4v4. I'll copy and paste the patch note:

Frost Wyrm ground and air attack range increased from 300 to 375; air attack now has an area of effect (same as ground attack).

In the past, melee-based anti-air like gargs and hippos easily countered wyrms. But now? The air AoE slow means that wyrms basically counter gargs/hippos instead.

Also gyros don’t really hard counter wyrms because gyros are very expensive. You need to make a lot of gyros to counter just 2 or 3 wyrms and often times you lose like 3-5 gyros to take down 1 wyrm, which is not cost-efficient.

And bats don’t hard counter wyrms either cause you need 3 bats (480 gold) for 1 wyrm (385 gold).

The best counter for wyrms is unironically a high level blademaster using illusions and orb of lightning and mass berserkers.

So basically what you wanna do as UD is to open with ghouls and fast expo, start with CL if it’s a rush map, or start with DL if it’s a bigger map, expo then tech asap, make a few fiends, and tech your way up to wyrms.

You wanna make 3-6 fiends depending on the situation, and honestly you can legit just skip slaughterhouse and statues altogether (getting statues/destroys delay your wyrm timing anyways, so might as well skip it), and just tech to tier 3, get 3 boneyards, and pump out 3 wyrms asap.

Once you have your tri-heroes (CL/DK/Lich or DL/DK/Lich), 4-6 fiends, and 3 wyrms - you just right click enemy heroes, coil/nova/impale/carrion, and just pop enemy heroes in 1.5 seconds.

That’s the way you play UD in 4v4 RT. Don’t give me bullshit like “but necro waggies is actually good bruh”. No bro. If you’re in 4v4 RT, get wyrms. Ok? End of discussion.

HU - 3.6 hero kills? Not great, not terrible.

HU in 4v4 RT is good. It’s never bad. HU has good units, but it doesn’t have great units.

  • Rifles? Good, but not as great as berserkers.
  • Gryphons? Good, but not as great as wyrms.
  • Priests/sorcs? Good, but not as great as docs/shamans
  • Gyros? Good anti-air, but expensive and dies easily and is not very cost-efficient
  • AM/MK/Pala tri-hero? Solid combo, but not as great as BM/SH/TC.
  • Foot/knight/breakers/tanks? They're ok I guess.

HU just has a long list of good units, but it doesn’t have any exceptional units.

Humans heroes are good, but again, not exceptional. BM/SH/TC or DK/Lich/CL by themselves can dominate, but the HU heroes are more reliant on having an army.

In 4v4 RT, I usually play am/mk/pala rifle casters, or am/mk/pala gryphon priests. They’re good strats and certainly not weak, but often times I wish I was playing bm/sh/tc hh casters instead.

HU does have a lot of solutions to various problems you'll encounter. I guess you can call it the problem-solver race, but frankly, I prefer orc for hard carrying in 4v4 RT.

Elf - The weirdo kid of 4v4 RT

So elf in 4v4 RT is f*cked up. Elf is team-dependent, and guess what, if you’re team-dependent in 4v4 RT, well, you’ve already lost.

With elf, you basically have 3 strats:

  • Hippo archers
  • Chims
  • MG’s

What’s the problem with strat 1 and 2?

Gyros and bats.

In the past, you picked up the Panda from the tavern to deal with gyros. But guess what?

The panda is nerfed to shit!

When the devs were changing breath of fire, they probably didn’t expect to unexpectedly nerf NE in 4v4 RT, but they did. And it was a huge nerf.

Without a long range, breath of fire simply can’t hit gyros that effectively in 4v4 anymore. You could get the tinker but I always found cluster rockets to be kind of weird to use against mass air, due to the slow cast animation and how fast air units tend to move. And tinker needs high levels to be effective.

So NE air gets hard countered by gyros/bats. And once the enemy has air supremacy? What the f*ck are you supposed to make as elf? Mass archers? Yeah you might as well just alt+qq when the enemy has 30 gyros.

But what about strat 3? What about MG’s?

MG’s are fucking broken in the right situations, for example, when you have an orc ally with witch docs. Heal wards is fuckin’ broken with MGs - literally unkillable.

But this is 4v4 RT we’re talking about. There aren’t that many brain cells to go around. So MG’s often times become a waste of oxygen in RT games because your allies don't understand they should play with your MG's.

I don’t enjoy playing NE in 4v4 RT. If I was playing AT, then it can be enjoyable. But I can definitively say it’s not a very enjoyable race to play in 4v4 RT.

Conclusion

And that's the meta-analysis of 4v4 RT, Sept 2026 Edition after 3.0, coming from the greatest 4v4 RT player of all time (fr fr no cap).

But really, Chad Chan - update the map pool bro, we've been playing the same 10 maps for 2 years.


r/WC3 • • 7d ago

Forsaken Paladin PTR balance changes

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120 Upvotes

On one hand I feel it's too early for so many changes on another I'm glad they are hands-on and identifying problematic areas.

Based on what we've seen so far, how are you feeling on these?


r/WC3 • • 8d ago

News / Patch Terrain Updated on PTR

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687 Upvotes

r/WC3 • • 7d ago

Is there any way to play online the old Warcraft 3 Classic?

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2 Upvotes

r/WC3 • • 7d ago

New post on textures updates

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111 Upvotes

r/WC3 • • 7d ago

PTR: For the love of God, update the map pool (4v4) in the next patch

45 Upvotes

Blizzard I'm begging you.

You can develop a new campaign with 30 hours of gameplay.

Can you spend 10 minutes changing the map pool?

As an avid 4v4 player who play multiple hours a day, I have been playing the SAME FUCKING MAPS FOR YEARS.

It's been literally like, 2 years, since you updated the 4v4 map pool.

There are so many great 4v4 maps out there.

Please. For the god of love. Spend just a few minutes updating the map pool.

This is the absolutely lowest effort for the great gameplay experience ROI you can possibly make.

In case I haven't made myself clear enough - UPDATE THE MAP POOL PLEASE. God, please.


r/WC3 • • 7d ago

News / Patch New 3.0.0 PTR Build 24306

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28 Upvotes

r/WC3 • • 7d ago

PTR Grass comparison vs WC3 Definitive Live

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27 Upvotes

r/WC3 • • 7d ago

Meme Proof that Blizzard was foreshadowing the Skyborne since Warcraft III

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7 Upvotes

r/WC3 • • 8d ago

35yo boomer..I finally did it

33 Upvotes

the last mission of TFT undead, it was quite hard. I am not good at this game at all and when I was young I never beat campaign without cheat code, but I bought WC3 reforge recently due to nostalgia reason and I found out that I was able to get thru the campaign on hard mode from wc3 to TFT, maybe I was not that bad after all.

Just to notice, I googled for this quest and some people said you can block illidan with 4-5 shades, that somehow did not work for me at all, probably due to version and patches? I beat it with 2-3 abo, 6-7 spiders, 2 forzen wyvern and 3 obsidian (2 on fly mode) after like an afternoon of attempts, I saved a staff of negation from previous chapter which helped me greatly for purging naga forzen armor when destoryer's devour was on cooldown. This one was surprisingly hard because how fast illidan revive, maybe the time and AI were f-d during patches (I have noticed that some of the mission was not the same as some videos I saw online, this one in particular as well, you get an undead base at the beginning instead of taking one from a naga base).

no idea why the left shows Marive's campaign name, probably bugged because I loaded a save from the main menu

also I have noticed that gold mine total gold account was like really low comparing to the videos I saw from 2020 when reforge was 1st came out. Maybe they gradually made it harder? In this attempted I ran out of all gold in just 36min of total time, beside the one I just took from illidan (right obelisk). I saved from the last fight and loaded a few times and I finally pulled it off. 4 Naga Royal guards plus other stuff were not jokes.


r/WC3 • • 7d ago

My hot take on "Dash"

2 Upvotes

The Dash should cost 80 mana and recharge time should drop to 5 seconds in lvl 2. IDK if its hot take or not. I wrote it without reading any subreddit. I'm basing it on crypt lords "Impale" that costs 90 mana but it also stuns the enemy


r/WC3 • • 8d ago

How did the 24 Unit Selection influence your games?

23 Upvotes

Curios how this turned out so far, i feel like too few people talk about it :)