r/3dshacks • • Apr 14 '26

Homebrew news Version 0.1 of Balatro3DS Released

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654 Upvotes

Finally finished a playable version of Balatro3DS. You can find it on Itch. It has all 150 Jokers and I'm open to adding more if anyone has any fun ideas. Doesn't have Vouchers and Tags just yet but all Boss Blinds are working. No saving either and everything starts off unlocked. There is no Menu or Pause Screen, they will be added in the next version so for now the only way to start a new run is to lose or close the game.

Edit: Here's the Github, if you find any issues please report them here

r/3dshacks • • Feb 05 '24

Homebrew news Moonlight on the 3DS

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482 Upvotes

r/3dshacks • • Apr 05 '26

Homebrew news A Quick Update on Balatro3DS

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668 Upvotes

The first 20 or so Jokers are working now. Enhancements work, the gold seal works and their appropriate tooltips too. I think moving the Jokers down to reorder them is a clean way of handling it, but if anyone has any other suggestions/improvements let me know. All Planet cards, including the secret ones work, but there's no way to get them. I have a makeshift store working right now but I'll make a proper one soon.
Oh and everything does still run smoothly on the old 3DS.

r/3dshacks • • Mar 22 '26

Homebrew news Oot3d free camera patch working with Circle Pad Pro.

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460 Upvotes

A patch for the new3ds exists and let you use free camera controls with the c-stick, but sadly, it wasn't compatible with the Circle Pad Pro on old 3ds.

Well, now it is! I managed to make this patch compatible. and you can now play zelda Oot3d using the Circle Pad Pro.

Check out my github repository for files, and leader à star if you like it!

github.com/tristangnl/OoT3D_Standalone_Free_Cam_CPP

I hope this brings more attention to the Circle Pad Pro and encourages developers to add support for it.

r/3dshacks • • Dec 18 '16

Homebrew news NDS Rom Loader #Soon™

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762 Upvotes

r/3dshacks • • 16d ago

Homebrew news CTR 3D, a port of Crash Team Racing to the New 3DS family of systems, has been released.

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116 Upvotes

Ever since the Nintendo 3DS was new, I always wanted to see my favorite game, Crash Team Racing, in stereoscopic 3D. In 2026 I gained access to the tools to make this a reality myself, in just a few months of work. This project was built as a fork of ctr-native, a PC port of CTR which came out very recently.

https://www.youtube.com/watch?v=CH1BOisY1hQ

The results:

  • Full working n3DS port in widescreen, 3D, solid 30fps in races
  • Minimap on bottom screen (alongside framerate counter)
  • Adventure, arcade, time trial modes fully playable.
  • 1.5 new cheat codes

What's missing:

  • The blur effect from the clock powerup, didn't play nice with the 3DS hardware.
  • Highest LOD textures on tracks
  • Multiplayer
  • VS and Battle modes

Future possibilities, off the top of my head:

  • Playable Oxide and other CTR community mods that add features like removed voice lines, mirror mode, random CPU racers, blue fire, extra difficulties

Details on installation are on the github page / in the README.

r/3dshacks • • Feb 26 '23

Homebrew news go_to_poketransporter_page - 3dsx to go directly to PokeTransporter's eShop page (paywall bypass)

444 Upvotes

Download link: 3DSX + source (make sure not to use the autoboot feature for this)

As the 3DS eShop permanently closes for except game updates and redownloads next month, I was looking into PokeBank/PokeTransporter.

PokeBank and PokeTransporter will become free to use next month after the closure (but you are supposed to have them downloaded them beforehand). However PokeBank kicks you out if you've never had a license (active or expired), forcing you to pay $5 to even get access to the eShop page.

This is problematic as the title is not publicly listed on the eShop and attempts to create QR codes will result in an error when used.

Fortunately, what PokeBank does is quite trivial: it launches the eShop application with parameters indicating it should display the page for a title corresponding to PokeTransporter's titleId. This is easily replicated in homebrew, hence this post.

r/3dshacks • • Mar 23 '26

Homebrew news Porting Balatro to the 3DS

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355 Upvotes

So I'm trying to make a Balatro clone on the 3DS. I would have ported the game directly since the source code is easily available but I'm new to Lua and understanding that codebase was basically impossible. So here I am making it from scratch (using Localthunk's assets) on the LOVE engine.

Things currently working:
Hand detection, all possible hands are currently implemented
Hand levels
Scoring
Discarding and drawing cards
Moving cards around
The top screen UI (doesn't function yet but all elements are being drawn)

To be added:

Jokers (they're hard-coded in the actual game and implementing them is incredibly terrifying)
The rest of the game

Would love some feedback. I'll share the repository when I feel the project is at a decent stage.

r/3dshacks • • 15d ago

Homebrew news I got Minecraft New 3DS Edition on Old 3DS

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67 Upvotes

And yeah this is real Problems: Very bad chunk loading, you can like stand on a chunk for 10 seconds and it wills till not load; Sometimes freezes and then unfreezes; mostly has bad framerates sometimes very bad frames; crash happened to me only when I created this world for the first time on first launch of Minecraft.

https://github.com/s4ammy/3DSMinecraft official repo

r/3dshacks • • Aug 05 '24

Homebrew news Undertale 3DS

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558 Upvotes

r/3dshacks • • Mar 27 '26

Homebrew news Street Fighter 3 3rd Strike is getting ported to the 3DS

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338 Upvotes

Video from the 3SX Discord server

r/3dshacks • • Mar 26 '23

Homebrew news PKSM 10 Released!

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447 Upvotes

r/3dshacks • • Aug 12 '26

Homebrew news Android 2.0 Eclair running on a New Nintendo 3DS XL

120 Upvotes

Still a work-in-progress but I've gotten to the home screen and this is the notifications area. I've been working on it for quite a bit now. Based off of the work of the Linux 3DS homebrew that was made, now running Android 2.0 Eclair!

r/3dshacks • • Aug 21 '19

Homebrew news TWiLight Menu++ v9.1.0 and nds-bootstrap v0.23.0: Wii AP-patch, so U don't have to!

358 Upvotes

AP-patches are now included in TWLMenu++, and are applied on-the-fly by nds-bootstrap, so your ROMs will stay clean!

TWiLight Menu++:
https://github.com/DS-Homebrew/TWiLightMenu/releases

nds-bootstrap:
https://github.com/ahezard/nds-bootstrap/releases/tag/v0.23.0

Also, if didn't get the joke/pun:
Wii = We
U = you

r/3dshacks • • Jun 13 '20

Homebrew news PKSM 9.0.0 Released: GBA Support!

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405 Upvotes

r/3dshacks • • Nov 20 '16

Homebrew news PKSM 3.1.0 - Full injector, bank and editor support for SM

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271 Upvotes

r/3dshacks • • Jun 19 '18

Homebrew news NDS Bootstrap Release v0.9.1: Save redirection for ALL games!

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340 Upvotes

r/3dshacks • • Dec 24 '16

Homebrew news nds-bootstrap loader: Run commercial NDS roms from SD Card

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577 Upvotes

r/3dshacks • • Jun 15 '26

Homebrew news Universal-Updater v3.4.0 – Installed app detection, proxy support, and more!

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213 Upvotes

r/3dshacks • • Feb 02 '17

Homebrew news [Release] - UWPStreamer (Stream 3DS to Desktop, Mobile, XboxOne, HoloLens)

335 Upvotes

Hello /r/3dshacks,

A few weeks back, I began work on yet another open-source implementation of NTRStreamer. This particular flavor targets the Universal Windows Platform (UWP), which means it is capable of running on any Windows 10 Device (Desktop, Mobile, Hololens, XboxOne, Rasp Pi running Windows IoT Core).

Today, I am happy to report that UWPStreamer was accepted into the Windows Store which means one-click seamless install for whatever compatible device you wish to run.

This release opens up the potential for some interesting scenarios like twitch streaming 3ds gameplay from XboxOne, playing Mario Kart over ad spaces in Time Square with Hololens, and ability to pass your mobile phone to a sibling might wish to follow your game progress in Pokemon.

Feel free to tweet me @pjdecarlo if you find something useful or broken in the release ;)

Release:

Windows Store Listing

Source Code:

UWPStreamer Github Repo

Instructions:

Assumes you have installed NTR CFW on a New Nitnendo 3DS and you know how to get it up and running.

  1. Open NTR CFW. (Suggested to use BootNTR and NTR CFW v3.4 if you are on firmware 11.2)
  2. Make sure that you are connected to your Wi-Fi network and can find your 3DS's local IP address.
  3. Launch UWPStreamer, and insert your IP address in the settings screen, select options and click "Connect"

Demos:

Special thanks to /u/RattletraPM for creating the original open-source implementation of cell9's NTRStreamer.

Enjoy!

r/3dshacks • • 22d ago

Homebrew news Webfishing O3DS CRASH PATCH

33 Upvotes

Hi guys!! i LOVE the Webfishing O3DS port and have been playing it obsessively.

The only problem was, after a while progression became impossible due to ram caused crashed.

I got frustrated and started digging, trying to find out what the problem was, and I eventually isolated it to a small amount of very large textures, and the real issue, audio cue compression.

Certain short audio cues in game, such as the bell when catching a fish and the sound of fox boy popping out of the dirt were compressed as type 0, uncompressed/loaded fully into ram, instead of type 1, streamed from the sd card.

because of the small amount of memory the O3DS has, loading those cues entirely into the ram was flooding it, causing a crash.

After resolving the issue i've been able to play for hours and continue progressing with no crashes.

I'm here because I'd like to contact XeChoonu to share the patch with them, so if you're reading this Hi! I have a patch for you! thank you for creating such a sick port!

I've never done this before so I apologise for the awkwardness of it all but I want to make sure I'm not rude or disrespectful in any way!!

r/3dshacks • • Nov 05 '19

Homebrew news New sysupdate for N3DS. 11.12

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426 Upvotes

r/3dshacks • • Nov 30 '16

Homebrew news PKSM 3.1.2 - Bugfixing, new features and integrated bank resizer (up to 1000 boxes)

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195 Upvotes

r/3dshacks • • Aug 19 '26

Homebrew news 3DS Mojito Flash Runtime RE

11 Upvotes

Hi! I made a post a few days ago about Shift DX and the GUI swfs inside the rom. Now i made a first working swf runtime based on that game I used ghidra to rebuild the code for the runtime.

If you are interested check it.

https://github.com/molnarnoah/flash3ds

flash3ds-runtime-phase10

​

r/3dshacks • • Mar 03 '20

Homebrew news TWiLight Menu++ v12.2.0 and nds-bootstrap v0.30.0: Soft-reset implemented

300 Upvotes

UPDATE 3/7/2020: TWLMenu++ v12.2.1 and nds-bootstrap v0.30.1 are now released!

https://github.com/DS-Homebrew/TWiLightMenu/releases/tag/v12.2.0
https://github.com/ahezard/nds-bootstrap/releases/tag/v0.30.0

v0.30.0: Soft-reset world

What's new?/Bug fix
* After 2 long years, proper soft-reset implementation has finally come!
Access Minigames in NSMB, Battle Mode in Bomberman 2, London Life in Professor Layton and the Specter, and more!
Other soft-reset events, such as exiting WiFi settings, as well as returning to title screen, have been fixed.

What's new?
* An external soft-reset backend ID can be read at sd:/_nds/nds-bootstrap/srBackendId.bin, whenever a soft-reset event triggers. It contains the 8-byte TID that can be found in DSiWare-type titles, at 0x230.
This is added by any forwarder for 3DS consoles.

Bug fixes
* 3DS: Chances of resetting or returning to TWLMenu++ failing, has been lowered.
If you're an O3DS user, chances are the same as before.
* DSi: HiyaCFW is no longer required to reset your game.
* Fixed Infinite Space not booting.
* B4DS: Fixed Plants vs Zombies not booting.

Known bug
* Wii connectivity with Gen 4 Pokémon titles still doesn't work. This bug is not related to soft-reset.